Let me first admit - I have a bias towards simulations and moreso towards game-based simulations.
World without Oil is one example why I have this bias. A few months ago an email exchange with a famous game designer Jane McGonigal introduced me to this game. And how soon have we come to this! The game simulated a world without oil and there is a whole lot of content on what people's responses have been to this crises. I guess that resource is now ripe to be tapped. I believe, the resource needs to be advertised and shared more.
Further I believe, the game now needs to be extended. Here are some ideas:
World without Oil is one example why I have this bias. A few months ago an email exchange with a famous game designer Jane McGonigal introduced me to this game. And how soon have we come to this! The game simulated a world without oil and there is a whole lot of content on what people's responses have been to this crises. I guess that resource is now ripe to be tapped. I believe, the resource needs to be advertised and shared more.
Further I believe, the game now needs to be extended. Here are some ideas:
- First of all make the game global.
- It needs a downloadable mobile scoring app that can keep score for oil savings in 3-4 key areas. It could be - for example - everytime we go for a tank full we enter Odo reading and gas filled and cost/ charges we paid. We score higher if we travel more miles per gallon than average. We score higher for using subway etc.
- Make it include other resources as well - water, food, environment, money(considering US credit crises) etc. If we dont print an email - we get some points for saving a tree - etc.
- Hopefully we can simply enter that into a mobile phone / sms based web server and our points get updated twitter style - then we can blog about it- share it - earn identifiable and referable badges - like belts in karate. Everyone starts with Level 1 and lets say goes to Level 12 - they can display this badge on their website/blog etc.
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